Video Game Designer

Chapter 187: Goodness

The difficulty is high, not to say bad, but there is no doubt that for ordinary players, this is not a very happy thing.

The difficulty of getting started is a problem that any game that wants to succeed, such as the world's most classic Star Wars online game eve, although its popularity is very high, although it is rated as a masterpiece.

But it is undeniable that its audience is really too small. The total number of eve's global accounts is only more than 3 million. This is still the number of accounts opened by the studio and the number of open accounts, and its average daily online number is only a few in the world. Wan, this is also counted as the number of open trumpets and studios.

More people talk about eve, which is generally used to brag.

What, oops, this game is not difficult at all, too crap; spicy chicken game, which is also a **** game? Let's play eve again, little brother.

But do you really want him to play eve?

Sorry, so complicated game, how can I play tm?

Although it's just ridicule, it's just a stalk, but there is no doubt that the difficulty of getting started is undoubtedly important for a game.

The real-time strategy game has gradually become niche and the heat has dissipated. Even now, the popularity of war3 projects is far inferior to that of dota, a map originally derived from war3.

In addition to the advantages of its own game mode, compared to war3's difficulty to get started, and complexity, it is obviously easier to get rid of dota that needs to manipulate large-scale troops.

In addition to this, there is also a very important reason, that is, the amplification of personal heroism, which is a feeling that is difficult to experience in war3.

If you have to describe it, it is equivalent to playing counter-strike and other fps-like games. In the endgame where the opposing team has not suffered casualties, and your teammates have all burped, you will be opposite each other. The sense that the team extermination led his teammates to victory.

This is a feeling everyone wants to pursue when playing dota.

"The content of technology is not high, and the cost is not high, but the real difficulty is the value, including the hero design." In the stadium that has already stood, Chu He is still sitting on the seat and thinking.

Is there a technical problem with such a game?

For the current Tianhe Network, it is just a small meaning.

For such games, the cost requirements are even less.

But the most crucial point is the balance of the game.

Unlike the games where Jedi survival is dominated by randomness and entertainment, two-player games like dota are very competitive.

At the same time, the balance of the game is also very important.

Jedi survival is different, even if the game is unbalanced, such as some guns are too strong, such as the third person as long as they occupy the safe area of ​​the house, the victory will be increased by at least 50% or more.

But these can even be summarized as characteristics of the Jedi survival, because everyone is fair and all are on the same starting line.

However, games like dota are different. It can be said that when players of dota start, everyone is balanced but unbalanced.

The balance is because everyone’s level is the same when they go out, and their equipment is the same. They need to kill the creeps online, kill the monsters in the wild area, and kill the opponent’s players to get money and experience to change themselves. To be more powerful.

But the imbalance is because the hero chosen by the player.

For example, if a certain hero is too strong, and a certain hero is too weak, then the players who have chosen these two heroes will have a skewed ratio from the start.

And this balance problem is almost an unsolvable problem.

"Heroic restraint, similar to the five elements of mutual restraint." Chu He remembered in his heart.

This is the simplest and most secure method.

The dota basically also follows such a design concept. For example, there is a stalk in the mouth of the dota player, the avatar overcomes vertigo, the vertigo overcomes the split, and the split avatar forms a perfect cycle.

Although it is not accurate, it also illustrates the design concept of heroes in dota, that is, heroes who have mutual restraint, and there is absolutely no hero with a perfect mechanism.

"I'm sorry, sir, the game is over, can you please leave the venue?" Just as Chu He was still thinking, the staff of the venue came to Chu He and said very politely, but in his eyes Curious.

The game is obviously over, why is this person still sitting here?

Could it be that the loyal fans of the failed team are so sad?

Hearing the words of the staff, Chu He immediately recovered from his own world, stood up and smiled apologetically: "Sorry."

After leaving the venue, you can see the champion team next to you, surrounded by a group of fans, signing.

Compared to a few years ago, today's e-sports environment is obviously much better.

Such as counter-strike, sc, war3 and dota, and some other competitive games, basically have foreign capital injection, forming a complete industrial system.

Including the domestic e-sports system, it has also been very perfect.

Among them, there is a special e-sports about the meteor butterfly sword.

"Compared with recreating a dota type game, today's dota is undoubtedly a mature game system, but it seems that Blizzard does not pay much attention to such a derivative and war3 map." Chu He, after leaving the venue, found a stool outside to do it, opened the laptop that he carried with him, and tapped on it.

But the shortcomings are also very obvious, that is limited to the defects of war3 itself, you can see that many game mechanisms can not be implemented in dota.

For example, the superposition of the law ball and the special buff, etc., UU reading www.uukanshu. com these can be solved, but it takes a lot of effort, and it will also cause the instability of the map.

An independent game engine, independent of war3, is the development trend of dota games.

"Perhaps, I should contact the producer of Dota-Ice Frog and his team."

Although Dota's own IP trademark, as well as the character models, including the copyright of the map, belong to Blizzard.

But what really matters is not this IP and the modeling in it. What really matters is the production team behind it, that is, Ice Frog and his team.

"Maybe you should touch each other?" Chu He thought to himself.

Although the Tianhe Network now has a huge project ‘Wild Darts’ in preparation, it is actually not without spare time to do other games.

Sufficient funds can be fully afforded, and the development cost of this game project does not need to be too much.

(=)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like