Video Game Designer

Chapter 188: The new model of Jedi survival

A week later, Chu River has returned to Jinling by plane.

Before this, Chuhe did meet the ice frog and his team as scheduled.

At the same time, he sent an invitation letter to him, but because he is already in contact with s2games and is preparing to develop hon, the chat between Bing Frog and Chu He is not very pleasant.

However, even though it was rejected, Chu He did not extinguish his development of this kind of dota-like game.

However, it is not so easy to develop. The technical problem is not the key. The real key is the hero design problem controlled by the player in the game.

Design a hero, according to dota's template, it is nothing more than 4 skills, three small skills and a big move, hold up and add a three-dimensional yellow point.

The props are nothing more than three levels: from going out, mid-term transition equipment, to the later great **** costume.

But how to design, and to keep them not weak in the game, but not strong, maintaining balance is the most critical issue.

Relevant game ideas and design books, Chu He temporarily remembered in his computer, then he has more important things.

That is the preparatory work of the wilderness big darts studio, the beta stage of the Jedi survival battle, and the pc version of the survival road.

Wilderness Darts is not in a hurry here, and the corresponding payments, including the contract with the outsourcing studio and the contract signed by the employees, are underway in these comprehensive departments, plus the contact and knowledge of the various supervisors, these trivial matters have not been a month Basically, don't want to start production immediately.

The Jedi Battle Royale has so far found many bugs in the testing phase, and optimization is also a big part of the problem.

I purchased about ten or so configurations. The whole team found that the game's configuration with 16g of memory and more than 1070 graphics cards performed very well. Even in the case of high picture quality, when the network is full of bots all in one city , Can also maintain 80 fps.

But in the configuration area of ​​8g of memory, graphics cards 1050 and 1060, even if the players are in medium-quality, the city is only 40 fps when the town is full of bots.

For an arpg game, this fps is actually almost barely smooth.

But this is a shooting game with extremely high fps requirements. In fact, fps games, especially when the monitor is only an ordinary 60hz instead of 144hz. Even if the fps reaches a few hundred, you will find that it is actually the same as 60 fps.

However, players will always have a strange feeling that 60 fps is definitely not as clear as 150 fps, even if the player uses only a 60hz display.

"Perhaps we should consider reducing vegetation, grass, trees and rocks?" Someone on the team suggested.

This is the easiest and most convenient way.

"No, this is a battle royale game. Players creep on the thick grass and wheat fields, and then blow up their opponent's **** by sneak attack. This is how the game is played. If it is greatly reduced, why don't we do one? What about a fps game like Counter-Strike?" Someone immediately objected.

At the same time, there were many people nearby who expressed their opposition.

None of them are regular customers of fps games. When they play a battle test game on the team's intranet, their most common tactic is to pick up the armor and the gun and immediately drive into the center of the safety zone, find a house and grass, and then lie there. Don't move, then stand by and wait.

In this regard, they can say that they can't enjoy each other. Every time they watch other players walking towards themselves stupidly, they still have no way to find out.

And these of them are in the team, there is also a very nice nickname ‘Millennium’

In the beta stage of the game, no one outside the team was invited to participate in the test. All the people inside the company signed the contract and tested it.

I have to say that games like Battle Royale are really very toxic.

Looking at the one or two hundred hour game market for everyone in the team, Chu He really didn't know what to say. Are you really making games, not playing games?

In fact, in terms of game optimization, the entire team has actually done a lot.

For example, the general big map sandbox game uses pre-loading methods. Maps that are actually far away from your field of view in an area are not loaded.

So sometimes, you will feel a little stuttering when running, or cg animation, that is not without optimization, but because your game is loading maps from other places at that time.

In PlayerUnknown's Battlegrounds, the player enters the plane, waits for other players to start, and waits 60 seconds after the player is full, and the plane flies from the sea outside the map. What do you think these are for?

The fundamental reason is to use these times to load the map.

"At this stage of optimization, it is enough. Players in a normal game are unlikely to have a 100-person melee." Chu He seems to be more open to this. In general, even in the 4-person squad mode, the highest situation The next is nothing more than a dozen dogfights.

In that case, in the basic configuration, the player has been able to maintain 60 fps, which can be said to fully meet the player's requirements.

"Chu, I think we may be able to add a new entertainment mode to the game, which may be very interesting." At this time, Pig next to the computer screen suddenly said.

"What mode?" Chu He looked at Pig curiously and asked.

"The elements of hide and seek. During the team's internal testing during this time, we found that many players who are not used to fps, although they are also very happy, but most people's entertainment methods are lying on the grass and squatting the toilet. Although these people sometimes Can get the first place, but in most cases it is just good luck~www.NovelMTL.com~ Maybe we can introduce a hide and seek element, delimit a large area with a safety zone, most people hide, and a small number of people are Act as a search." Pig said.

Hearing Pige’s words, Chu He hadn’t commented yet, and the other people’s eyes lit up: “It sounds really interesting!”

However, Chu He thought about it, and asked the question: "Will there be a problem, that is, all players want to be seekers, not hiders? After all, in terms of game experience, seekers can fight Killing the hider and the decryption method will make the seeker's game experience even more."

Hearing Chu He's words, Pigger froze for a moment, then frowned.

Indeed, this is definitely a very worthy of discussion. From the perspective of game experience, the seeker's experience is definitely superior to the hider.

Chu He looked at Pigeon in deep contemplation and smiled: "However, the hide-and-seek mode sounds really interesting, and you can join the game. As for how to solve it, you should think more about Piger. Finally, let me know your folks Let’s have a passionate battle royale game and let me experience it too."

(=)

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