Video Game Designer

Chapter 235: QTE elements

What a willful answer, what an enviable fact, looking at a Chu River who said this in a careless tone, Gabre next to him couldn't say a word for a long time.

Think about their black light studio. Previously they specifically outsourced projects to others, and worked out one after another excellent projects. There were even some classics from players. The result was hard work for many years. Finally, the whole team decided to go it alone, and as a result the game did a part and found that the funds were suddenly insufficient.

And this fund is not a gap of tens of millions of dollars, but a gap of one or two million can be filled.

Let's look at other people's projects with hundreds of millions of dollars and just do it. If the funds are not enough to continue to increase, this way of not taking money as money simply makes Gabriel envious and jealous.

Perhaps, Blacklight Studios was acquired, and being a dog lick is also a very good choice?

Gabriel, who has always insisted on autonomy, suddenly understood why most of the studios after the success of the project would invest in international manufacturers such as Microsoft, Sony, Ubisoft and EA.

Money! Funding!

Although self-sovereignty is very important, for games, especially large-scale 3A level games, is it funny that you have no money?

If it is possible, no one will refuse the temptation to make a 3A level game.

When most of the studios accept external capital, haven't they thought about the possibility of loss of autonomy?

Of course I have thought about it, but in order to have more capital and more capital to complete the game in their minds, they can only do so, otherwise they will not lose even if they rely on the accumulation of their own capital. Will definitely be able to make the game.

Small companies do big games, unless they are really destiny, otherwise they can be summed up with the four words of self-death.

Even Blacklight Studios has a strong reputation in the industry, especially its game-making ability, except for the program, all of which are world-class.

But because of the misery, in fact, the early Blacklight Studios always wanted to sell themselves at least for a good price, but either they couldn’t look down on them, or they couldn’t afford it.

In order to make a game, because of insufficient liquidity, in addition to thinking about continuing to engage in the old industry, there is also the idea of ​​landing on the crowdfunding website to crowdfund and play games.

If it is a small studio that has been established shortly, there will be no problem in doing so, but the key is that Blacklight Studio is not a silent nameless person. It can be imagined how miserable it is.

"The cutscenes are a bit too long." Chu He didn't know that Gabre next to him had already released his brain hole, and he even thought of whether to hold his thighs. He still focused on the game.

Although even the foundation has not been built, the lens of the game and the original picture are prepared. Of course, these are only for reference. The real game will be another scene after the game is made. It may be far better than planned, or it may be far more spicy than planned.

Looking at the plot performance, Chu He touched his chin.

The CG animation that lasts about 1 minute at a time, and it is still the kind that cannot be skipped, makes Chu He feel a little bit confused.

Perhaps the exquisite CG animation and well-made game CG animation can give players a deep sense of substitution and immersion, and can better help game makers to tell what kind of story this game is.

But are these really necessary for a game?

It can be there, or it can be long, but if this animation cannot be skipped, then there is a little bit of it.

After all, players want to play games, not watch American dramas.

"It will be added here, but it is not marked on the plan." Gabriel explained.

Chu He nodded after listening to it, a lot of game system design, especially this is the first draft, it is a normal thing to miss something.

"And, we also have a plan, that is, the plot in the game, all of which tell the story with instant feedback." Gabre said to Chu He their thoughts.

According to their assumptions, similar mandatory CG animations will be cancelled, but the players will be allowed to complete the trend of the plot through the operations themselves. Of course, this trend is irreversible. For example, a task A lets you kill B. This You can move freely and then kill B, but you cannot kill A.

It sounds a bit difficult to understand, but if you understand it as a variant of the QTE type, there is almost a concept.

"The AI ​​of the NPC in the game needs to show good enough, and the overall real-time calculation of the game also needs to be further." Through Gabriel's explanation, Chu He soon had a concept in his mind.

Indeed, compared to just enjoying a game CG, you can operate it by yourself, and it is not the traditional QTE pressing button to operate, which can really give players a sense of substitution.

But again, this has very high technical requirements, such as the NPC AI system in the game and the use of system resources.

For example, in a scene, you can choose to use cold weapons to attack the enemy, you can also use a firearm to attack, you can also communicate with the other party, you can also give up the battle and escape; then when you choose instantly, the system does not know which one you will use In this way, when you suddenly choose to use the cold weapon, the rendering system will call up the graphics file using the cold weapon from the reserved rendering files for instant rendering. This is real-time calculation!

Therefore, this requires the system to have sufficient capacity reserves to deal with instant graphics calculations~www.NovelMTL.com~ Otherwise, the card we often say will appear, which is caused by the system configuration not keeping up. It is actually a frame loss phenomenon. , Because the system has been incoherent when calculating, it is reflected on the screen that the character freezes, jumping forward frame by frame.

Even though the technology is getting higher and higher, there are more and more games that use real-time calculus, but they can be used and returned, but only a few good games are really used. For example, the metal equipment developed by Hideo Kojima is one of them. one.

Games such as Ubisoft and Blizzard still use CG animation, or pre-rendering and pseudo-real-time calculations.

"There is no problem in AI. In fact, we have started experimenting with new AI system programs in the PUBG, but let it design several kinds of "timely response" in a specific state to be fake and real, there is no problem. The most important thing is For the skill development of the host platform." Prote next to interjected said.

Listening to Prote's words, Chu River was a little stunned.

What's going on? I don't know this thing! ?

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