Video Game Designer

Chapter 279: Rating

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Players around the world are also immersed in the glory of Master Chief and Kui Bald.

Although there is still a long period of time before the TGA in the new year, there is basically no suspense.

The best game of the year will be selected from the two works of God of War and Aura without any surprises, and there is no other possibility.

Anyone who pays attention to TGA knows that when other games face these two games, even if they are nominated, they are only used as a companion.

At the same time, Chu He, who is also located in the Black Light Studio, also received a letter from TGA. As the winner of the TGA Game of the Year last year, TGA also invited him to award this year’s TGA Best Game. That was chosen as one of the most anticipated games of the year by TGA.

Although he was invited, Chu He did not reply directly to TGA because he still had some more important things to do.

For example, prepare for the later release of the wilderness.

The internal demo version of the game has been developed, and EA, which has maintained a good cooperative relationship with Tianhe Network, has undoubtedly become the preferred publisher of the wilderness.

For a sincere price that made Chu He very satisfied, EA won the rights to distribute wilderness darters worldwide, including the share of online malls.

As for the sincerity of this price, the game has already returned a lot of blood before the game has started to sell, including the later promotion costs and EA's promotion plan.

In fact, the development funds of the wilderness have been recovered.

Of course, EA that has spent so much effort to win the distribution rights of the wilderness darts will not lose money, as long as the news that EA has won the distribution rights of the wilderness darts is revealed, especially when the game quality of the wilderness darts is displayed in front of the global audience After that, the market value of EA will further increase, compared with the high agency fees of wilderness dartsmen, it is actually not worth mentioning.

The EA headquarters in Redwood City received a demo version from Blacklight Studio, which contains some harmonious versions, mainly used to pass the review of some countries with more stringent laws.

For example, the German rating agency, a very extreme rating agency, recently the German law has changed the game censorship system, such as the appearance of the ‘*’ symbol in the game, which will be judged based on the content of the game.

Before that, if a symbol about ‘*’ appeared in the game, no matter whether ‘*’ was a villain in the game, the game would not be passed.

At the same time, as a country that sells yin legally in reality, Germany's review of the game rating is extremely harsh. If your game involves or implicitly mentions this aspect, then I am sorry to go back and forth.

The vast majority of Chinese players say how the domestic audit agency is, how can the blood be red, should be oil or green, but in the German FPS game, people are bloodless, and it is not down that they are killed by the local people. Died, but turned to his knees and threw a gun.

Most games enter the German market and are basically special editions, and some games in China can still be played through certain treasures and other channels, but in Germany, you may not necessarily be able to play certain games.

Of course, sending the game to rate this kind of thing is naturally what the publisher EA needs to do, and about reviewing the rating is not a one-time task. First of all, provide a game with a basic story and gameplay to the review department.

Then for the initial review, the same relevant materials about the game, including art and copywriting, are all to be handed over to the review agency. If they hide maliciously, they will face a large amount of fines and punishment such as a ban on sales, which can be said to be quite severe.

In addition, if you add subsequent new content and changes on the provided information, you need to notify the corresponding review agency.

Also in EA, in addition to the content of the initial version, there are some special versions, such as special editions.

Some countries with stricter reviews, such as explicitly determining that certain elements cannot appear in the game, then in order to successfully pass the rating and review, the content in the country version will be deleted.

Of course, there are some countries that have been completely abandoned by Tianhe Network, and even the special edition has not been launched.

Because it is too strict, at least without losing the charm of the game itself, it is difficult to pass, so I simply gave up.

...

Inside the EA headquarters in Redwood City.

As a loyal player and a close contact with Tianhe Network, Charles participated in the EA internal test on the rating of the wilderness.

As an EA that has spent a lot of money to obtain global distribution rights, it can be said that this is the second batch of people in the world to play the wilderness big dart game.

Of course, the incomplete demo version on E3 is definitely not counted.

In the face of this wilderness dartman who can only be said to be a beta version, they need to understand all of the game and then formulate marketing plans in various countries for it.

Large electronic wall posters, or large-screen advertisements in front of commercial plazas~www.NovelMTL.com~, or advertising walls in the subway, these are just the most basic promotion methods. In order to meet the game, they need to be more targeted and more able to cause Topic promotion.

And all this is based on the premise that they can clearly understand what kind of game this is.

As an EA executive, Charles certainly cannot play games for a few days, but a short experience can still be done.

The plot is not too deep for Charles, because he only has a few hours of game time.

What impressed him most was the real picture, the amazing freedom, and the details that were revealed everywhere.

This is just a game world, Charles said this to himself while playing.

There are too many details in the game. For example, walking on the muddy ground, you will find that the depth of the footprints of each step is different.

For example, if you don’t clean the gun for a long time in the game, maybe in a battle, you will die because of the ammunition jam.

There is also a dynamic environment in the game. In the wild, you kill an NPC, an animal. If you go there for a long time, you will find that there are rotting corpses and flies.

Also, when you rob, charge usury, and severely beat up a NPC, some poor NPCs will still remain injured, and will only slowly deteriorate or heal over time, and some rich NPCs you will find They will seek a doctor to treat themselves.

What amazes Charles even more is the AI ​​in the game, which is simply outstanding.

"With more than 100 million US dollars and 2,000 employees of artwork, maybe EA can also create such an excellent game?"

Thinking of the plot in the game, Charles suddenly had an idea in his office.

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