Video Game Designer

Chapter 394: Personal heroism

Charles stayed in China for quite a long time, for about two weeks. During these two weeks, Chu He had talked to Charles many times.

Regarding the agency rights of the last survivors, Chuhe could feel the sincerity of EA, but this time Chuhe did not immediately give EA a reply.

Selling at a price can be understood in this way, the most important thing is that Chu He has enough confidence in the quality of the last survivors.

As for EA, it is necessary to secure the agency rights of the last survivors to stabilize the current situation, but what does this have to do with Chu He?

The two parties are only partners who are more happy to cooperate. Tianhe Network does not owe anything to EA. From the earliest time for the first cooperation between the two parties, it was also EA who liked the engine technology of Tianhe Network. Both parties needed each.

Although it said that a lot of talents from EA1's studios were dug, there are also many talents from the same Tianhe network that were dug away by EA. It is just that Tianhe Network dug ten people of EA, and then EA only dug one of this ratio. .

When Charles left, it happened to be the last day of the Shanghai League selection held by the Tianhe Network. Charles and Chu He sat in the conference room and watched the last game.

However, this time Charles did not mention anything related to the last survivor, nor did he mention other things related to working at EA. This time he only watched this game as a friend of Chu He.

"An incredible game." Charles looked at Chu He with emotion.

Although there is no specific data for League of Legends, from the data proactively published by Tianhe Network, as well as third-party data statistics agencies, and EA's own big data statistics, it is not a big problem to get a rough data.

"There is nothing incredible, it's just that no one in the industry values ​​it, we just seized the opportunity." Chu He smiled and said.

Hearing Chu He's words, Charles didn't continue to say anything, just smiled and didn't speak.

This can only deceive people who don't know anything. Although he is not a professional in the game industry, he can be said to have the right to speak for so many years.

A successful game, seven points depend on quality, two points are destined, one point depends on capital.

Is this type of DOTA game template new?

It's not very new, the gameplay template itself is here, and the ready-made model is here, how could no manufacturer try this type of game?

But how many can really succeed?

The failure of HON in the North American market, outsiders seem to be the reason for Tianhe’s strong capital, but only those who have actually played these two games will know the difference.

It is these differences that give players a completely different sense of experience.

"There are also plans to develop a game similar to the League of Legends within EA. The project is called "The Gate of Dawn." Charles said towards Chuhe.

"Unexpectedly, regarding the DOTA trademark right, Blizzard has been stuck with us, but then we are not going to play with them." Chu He smiled and said.

Does EA make games like League of Legends?

This is no fuss news. With the success of the League of Legends and the strong ability to attract gold, many game manufacturers have focused their attention on this type of game.

The Tianhe Network and Blizzard's DOTA copyright acquisition, the industry has received a lot of news.

"Blizzard's advantage is very large, I heard that they plan to add all the classic characters in their games." Charles and Chu He said.

Is Blizzard powerful?

This is undoubtedly something, Diablo, Warcraft, Starcraft, World of Warcraft, each of which is resounding existence.

Moreover, Blizzard and EA faced the situation, in fact quite similar.

The outbreak of the mobile game at the Carnival made Blizzard urgently need a thing to divert firepower while stabilizing the situation.

There is no doubt that a brand new game, or the expansion of World of Warcraft, will become the best solution.

"Then I guess Blizzard they will not copy DOTA, and even they will change all the elements of DOTA." Chu He said with a smile.

Self-confidence derived from its own strength, this is Blizzard, a game manufacturer full of self-confidence.

"Make the game more balanced?" Charles said with a smile.

You have to admit one thing, regarding the balance of the game, Blizzard is probably the best game manufacturer among all game companies.

They are also very happy to make the game more balanced.

"It's possible, after all, in terms of entertainment elements, I think what we did is good enough."

Chu He didn't say much but just smiled.

This is a half-truth, and Chu He has no intention of explaining the core elements of the League of Legends.

Speaking of these things may make people think, just that.

But before revealing the answer, these things are hard to imagine.

The blind pursuit of balance is actually a disaster for this type of game.

Personal heroism is an element that exists in any game.

In-app purchases in free online games, you charge money to make you above 10,000 people, this is personal heroism.

The seemingly fair Counter-Strike, DOTA, as long as your personal ability is good enough, you can even play 1 to 5 to lead the team further.

These are the manifestations of individual abilities, and in the League of Legends, the team and individualism are treated in another way.

1 to 5, which is difficult to do in League of Legends, even if you are two big pieces ahead of the opponent~www.NovelMTL.com~ as long as the opponent's skills are all thrown at you, you will still evaporate immediately, and you cannot perform 1V5.

But in the early stage, you have achieved a little advantage, one level or one blood, then even if the strength is the same, you can completely crush your opponent.

This is the embodiment of personal ability, allowing players to continuously pursue the killing in the line.

And DOTA is more to suppress opponents through counter-compensation, so it is usually difficult to see the single kill in the case of 1V1 in DOTA.

Because suppressing opponents through counter-complementation makes him more uncomfortable than killing him.

In League of Legends, the best way to gain an advantage is to kill alone.

Judging from the level, in fact, the requirements of DOTA are even higher, but in the League of Legends, the level of performance is all placed on the single kill, so that an element such as personal heroism is displayed in the most red fruit way. In front of the player.

If a game cancels a setting such as personal heroism, then this game is really difficult to fire, even if it is love to generate electricity.

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