Video Game Designer

Chapter 407: Blizzard is getting cold?

McKay, who is sitting in the office, is very entangled. He already understands where the problem with Blizzard DOTA is, but the key is that there is no way to change it.

How can this be changed?

Join the economic system? Follow the tool compensation system?

What is the difference between Blizzard DOTA and League of Legends?

Isn't this hitting your face?

Moreover, the positioning of Blizzard DOTA itself is aimed at the little white novices, not those in-depth players. Such a change will instead cause both sides to be unhappy.

Of course, there is a reason, that is, Blizzard DOTA cannot be the same as League of Legends, or even DOTA, it must have its own characteristics, which is Blizzard's pride.

"Modify the balance of the game, strengthen the BUFF resources on the map, so that the player has more room for operation, and at the same time increase the points of the hero's killing." Mackay thought and wanted to tell his people.

At present, the main feedback is that the game pays too much attention to balance. The fight is not about who has the most gods and whose skills are good, but to see who has less intellectual disabilities.

Your family has a mental retardation, and my family has two intellectual disabilities, then I will definitely not beat you, this is the current status of Blizzard DOTA.

Even saying that even if the four great gods bring an intellectual disability, playing a slightly high-end five-member group may not have played.

For example, when playing League of Legends and Dota at the start, you rarely think that this team will not encounter any mentally retarded teammates.

It's more like thinking about which hero should I use to show, what hero should I use to blow the other side, and then carry the whole game.

As for whether it is possible to carry or move the other side, then I will say something else.

When playing Blizzard DOTA, I basically thought that this one would give me less teammates with intellectual disabilities, and players with intellectual disabilities would go across.

The player's gaming experience is different from the beginning.

…………

A month after the release of Blizzard DOTA, McKay sat in the office with his hands in his hands, and looked at the latest data display with his chin looking sad.

The popularity is continually declining, and the data is declining. All the data about Blizzard DOTA are declining. The data for the first week of the launch is already the highest peak.

At the same time, in order to maintain the matching pool, Blizzard DOTA has had to force players of different levels together to maintain the matching speed of the game.

Thanks to Blizzard DOTA has not yet joined the ranking system, otherwise the game environment may be worse.

But even so, many players feel that there are fewer people playing the game, and there are more and more similar voices in the forum.

"What is Blizzard's matching system? The level on the opposite side is obviously better than ours, and it was evened in 6 minutes."

"No one chooses a specific map. It turned out to be a second row, but now it takes more than a minute."

"Forget it, it's better to play League of Legends. It's really boring to play. Several friends who have been drawn back to play League of Legends."

Countless players have made such remarks in the forum, and although the specific data of Blizzard DOTA, there is no way to spy on one or two, but it can also be seen on twitch and other live broadcast platforms.

When Blizzard DOTA just went online, the number of viewers even surpassed the League of Legends and jumped to become the first, and now it has fallen out of the top ten.

Many anchors do not broadcast this game anymore, because there is really no live broadcast effect at all.

Games such as League of Legends and DOTA, many players like to watch even the awesome operations.

And Blizzard DOTA?

The effect of live broadcasting is too bad.

Playing high-end games?

After winning the place where he couldn't show his cow B, the audience was confused.

Playing low-end games?

Okay, the technical level of crushing is indeed able to do a dozen or two, but if you encounter a mentally retarded teammate, you have to lose.

At that time, there will be a lot of barrage rhythms in the live broadcast room. Any fish pond bureau can lose, and the dishes are forced to the anchor.

Some anchors who want to transform Blizzard DOTA livestreamed for a few days and found that the attention did not rise but fell, and immediately went back to live broadcast the games of League of Legends.

…………

"No, what went wrong?"

Looking at the latest data submitted in the background, McKay grabbed his hair, and the whole person was a little ignorant.

The ups and downs of this life are also fast, a month ago Blizzard DOTA seems to have a momentum to dominate the world, and now it is not possible to fool yourself?

The key is that Blizzard's DOTA data is not a drop in the big diving, but a drop similar to warm water boiled frog, the number of online people and other aspects are a slight decline.

This situation generally occurs in some old games that have been on the line for a long time, and no new players enter the pit.

But Blizzard DOTA is different, this is a pink new game.

And it is obvious from the data that there are newcomers.

But it just can't stop some old players who have had some time to get out of the pit.

In this case, McKay knew that it was not possible to pull back from doing activities and doing operations.

Even if the heat is brought back, it is only a superficial phenomenon.

The explosion of data in the first week when it went online clearly shows that there is not much problem with the game concept. The game itself has acquired enough white players, but the subsequent lack of stickiness is the biggest problem of Blizzard DOTA.

But knowing the problem, knowing the problem, how to improve it, McKay has no clue.

Refer to League of Legends?

What is the significance of Blizzard DOTA?

In fact, Blizzard DOTA's game mechanics are not so bad. Novice players who have not been in contact with this type of game are indeed very happy to play.

High-end players compete against each other, resource operations judge the situation, and they can play comfortably in their respective roles.

The most uncomfortable are the average players who understand how to play the game, but are not fully proficient in the high-level players. The game experience of these people is the worst.

The economic system was replaced by the event BUFF. Then the problem came. The dominant team got the event~www.NovelMTL.com~ At this time, the players in the high-end bureau are very clear about what to do. Do as little as possible during this time.

But the average player will not think so much, there is no way to twist it into a rope, and then be broken by each.

This is the game experience of Blizzard DOTA.

As for the so-called hidden killing information, it is actually only a side reason, and the impact is not very big.

The really big thing is the rhythm of the whole game. The balance of the team takes care of the game experience of novice players and high-end players.

However, the general passerby player experience is not taken care of.

It is these players who also support a game to become an explosive model, and Blizzard DOTA's game mechanism is destined to become a popular game for these players' game experience.

However, it is not cool to be cool, and its own game mechanism also has Blizzard IP blessing, and there will still be many loyal players.

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