Video Game Designer

Chapter 408: New model

Countless global manufacturers who are concerned about the battle between Blizzard DOTA and League of Legends can't help but feel stupefied.

What is this situation?

Has Blizzard DOTA's promotional resources slowly reduced?

What's going on?

Wasn't it very hot some time ago?

Countless game manufacturers are a bit puzzled.

Is there a problem with Blizzard DOTA?

No problem, the popularity of the week was comparable to the original League of Legends. At the same time, the feedback from the early players was also great, and the subsequent Blizzard DOTA itself did not make any major changes, except for the numerical balance made for some heroes.

Why is it suddenly cold now?

Not only the number of viewers on the live streaming platform like Twitch has fallen, but even some Blizzard DOTA players can clearly feel that the number of people in the game is continuously decreasing.

The matching time is getting longer and longer, and even the level of the enemy and the enemy is completely different. The single-digit level is the same in the family. The enemy is all double-digit level. How do you fight?

Everyone is puzzled, why is Blizzard Dota getting cold when he fools himself?

After all, but from the previous data and the retention rate of the first week, no matter from which data to analyze, Blizzard DOTA should have all the conditions for an explosive game.

In addition, the player's evaluation of it is also very good. It has successfully locked their core group of users and satisfied the game experience of novice players. It can also be said that they are completely different from the League of Legends. How come it suddenly Are you slowly getting cold?

It's puzzling!

………………

Compared with other game manufacturers in the industry, Chu He will be calmer after hearing the news about the sudden death of Blizzard DOTA.

"Actually, it's not dead, it's just that the heat has dropped. This game mechanic is doomed. This will be a niche game than DOTA." Chu He said flatly.

The League of Legends has made changes based on DOTA, taking out the attributes of strength, agility, and intelligence derived from war3, and simply turning various attributes into numbers and then stacking them.

For ordinary novice players, it takes some time to understand, but it is not complicated.

Because you don’t even need 1 armor to hit 100 AD, how much damage can be reduced.

It is the most simple. As long as you know that the physical attack on the opposite side is high, you will pile up armor; if the magic attack is high, you will pile up magic resistance, which is done.

There is a little depth, but it is not that deep.

"But Heroes of the Storm does have something, and it is worth learning." Inside the studio, Chu He chatted with Cheng Yu.

Cheng Yu is responsible for the production of the entire game, but currently Cheng Yu is temporarily in the last survivor team, responsible for level planning and numerical control, and the League of Legends is handed over to the previous team for management and operation, but in the face of In some big version directions, Cheng Yu will still have to understand and approve.

"Learn from Storm Hero?" Cheng Yu was a little embarrassed.

No, other people's games are already cold. What should we learn from others?

What's so easy to learn?

"Aside from the line, don't you think it's really interesting to go directly to the rhythm of team battles? For most players, the game is just relaxing, although the League of Legends is much more entertaining than DOTA in the rhythm of the game. But in fact, for some entertainment players, it is still a bit core." Chu He looked at Cheng Yu and said.

"Turn the three roads into only one road, 10 players gathered in the middle road battle, do not give back to the city to replenish the status update equipment, out of the spring gate, only to die back to update the equipment replenishment status, launching such an entertainment mode how do you think ?" Chu He looked at Cheng Yu and said.

Although the League of Legends is divided into two modes: matching and ranking, the ranking needs to ban the selection of heroes, and then determine the selected heroes one by one according to the position you choose.

Matching is what you want to play, but you have to say that it is the same game mechanics. Sometimes playing matches is the same as playing coordination. As long as the teammates pit a little, they will quarrel. This seems to be a common state for some players. .

However, some purely entertaining players may find this not too interesting, which is why Blizzard DOTA attracted so many players at the beginning.

At the beginning, when everyone will not play, Blizzard DOTA's game entertainment experience is indeed higher than that of League of Legends. Chu He, who tried it himself, has a very clear feeling.

However, this kind of pure entertainment effect is not based on gameplay, but on the fact that everyone does not understand how this game is played.

So after the puzzle period of the game's initial period, everyone knows how to play the game, and this entertainment will start to fade, and the whole game will no longer have the previous happiness.

But the simplest kind of entertainment effect is not incapable of borrowing. Although Blizzard DOTA has failed from everyone's eyes, it can also be regarded as a successful game to some extent, such as the early game for novice players. Experience control.

Let the novice players directly detach from the most basic alignment stage and directly enter the team battle.

Compared to the line-up period where the individual was killed because of insufficient personal strength, obviously the rhythm of directly opening the group is more significant.

For novice players, it is not easy to be blamed. This is an important point.

Of course, if you are all empty, then you can't run away with this pot.

"In this case, the lineup is very important~www.NovelMTL.com~ At that time, everyone won't choose a team-fighting hero in order to win." Cheng Yu said toward Chuhe.

"This is an independent entertainment mode, which is not counted in the game's winning and losing fields, to avoid the player's winning rate. At the same time, the selection of all heroes is determined to be a random choice. Each player has a chance to randomly choose a hero again in each round. The selected heroes are put into the spare hero pool, and teammate players can choose at will." Chu He thought about it and said to Cheng Yu.

This is an entertainment mode in itself, and it doesn't have to be the same as ranking or matching.

"In addition, some other entertainment modes can be considered. Well, similar to the IMBA follower skills in DOTA, it doubles the economy of players making up swords, and at the same time improves the cooldown of hero skills and the various attributes are mutual spikes, and Similar players randomize to a hero who has nothing but talented skills, and then a skill pool appears. Players need to pick skills one by one in turn to create their own heroes." Chu He thought towards Cheng Yu.

"Of course, these modes are different from the big chaos mode. The weekly rotation and time limit are adopted. They are only open on Saturdays and Sundays every week. After all, the less things, the more cherish. The so-called wives are not as good as concubines, Concubine is better than stealing." Chu He looked at Cheng Yu and thought to add.

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