Video Game Designer

Chapter 411: Depth problem

On the second day, the official League of Legends announced about increasing the chance of a random hero, by the way weakening some heroes who are too strong, and disabling some heroes and skills that affect balance.

Although it is said to be an entertainment-based game, it is impossible to really ignore the balance. Some hero skills are really too IMBA. Almost as long as you can play a little, you will get 50% of the winning rate. It becomes 100%, which is obviously unacceptable.

For the time being, close to the little black house to calm down and wait until the weakened plan is determined. Then the ordinary players do not express any opinion on this decision. After all, these modes are random heroes themselves, and all heroes in the League of Legends can. Use, close the little black house to the little black house.

What really matters to them is this update of League of Legends, which adds a chance of random heroes.

"This change is uncomfortable!"

"Looking at the changes, Lin Er could not help crying with joy, thanking Tianhe Network for caring for the life of the non-chief."

"Caring for non-chiefs? Haha, what you think is really too simple. Non-chiefs are non-chiefs. Give you a free opportunity. If you have to, then don't even think about leaving Europe."

"Upstairs +1, this time the change, how does it look like it is not a good way to strengthen the non-chief? Instead, the Emperor has received an epic enhancement, initially a super hero, and then randomized, another super Heroes, the original mechanics of two heroes saved the sky, but now that they are randomized, they can be randomized again. This is another hero, how do you play with them?"

"Yes, I hate these European emperors the most! Anyway, it's a great hero. With a 30% crit prop, it can be played like a 100% crit. Is this something that people can do?"

With the discussion of players in the game forum and other places, the topic has gradually been biased. Obviously the changes made by the game official to enable non-chiefs to have a better experience. The emperor's epic level was strengthened.

I saw news about this in Weibo's message. Chu He couldn't help crying, but he didn't have anything to do with multi-legged League of Legends.

Regarding the launch of the following new modes, and the balance between the heroes and equipment in these entertainment modes, they are all handed over to the special numerical planning team. They don’t have much time to join in.

At the same time, the development progress of DOTA2 on Ice Frog has been basically completed.

The development time of a game is very long, of course, it is built under normal circumstances.

Values ​​like DOTA2 include games where the core gameplay has been determined, plus the template of the Tianhe Network origin engine itself, and a lot of manpower.

The place that really takes time is only in the aspect of modeling, but there is an outsourcing company for modeling this kind of thing, and providing sufficient funds is not a big problem at all.

Compared with the initial stage of the League of Legends from zero to one, it is clear that the development of DOTA2 is much simpler. The real time spent is only on the modeling process, and there are some game mechanisms such as the logic of the orb.

"According to the test, the current response of DOTA2 is very good." Icefrog, temporarily located in the Black Light Studio in Los Angeles, is conducting video feedback with Chu He on DOTA2 test feedback.

At present, the entire game is already in full version, and has been tested internally, including professional players in the DOTA circle at home and abroad have basically been invited to test.

For the original DOTA, the currently developed DOTA2 has been improved in addition to the game mechanism and screen technology, including user-friendly operations in the game, such as quick spellcasting and custom keys, including tutorials for novices, introducing basics with the Raiders All of them have joined in.

However, it is probably a common problem of European and American games. For the novice tutorial, DOTA2 is relatively straightforward, coupled with the complex elements of DOTA2 itself, it is really a newcomer who has never played this game before entering the game, it will still produce a lot Confused, such as how to play this game?

Even after completing the novice tutorial, players need to do dozens of games, or even hundreds of games to be able to initially understand how to play this game.

Rather than being the same as League of Legends, as long as you play a dozen or twenty games, you can roughly understand what is going on in this game.

The rest is familiar with the use of various heroes and props, as well as the hero's combo and tricks.

Of course, the two games still have one thing in common, and that is what you can understand at first, these are superficial things about how to play.

Really destined to become a master's "consciousness", whether it is DOTA2 or League of Legends, requires hundreds of game accumulation and personal talent to realize it.

No consciousness Whether you are playing DOTA2 or League of Legends, you can't be a top expert.

Of course, this is enough.

At least compared to Blizzard's Blizzard DOTA, DOTA2 will definitely not be worse than him.

You have to make a detailed analogy, that is, the League of Legends tastes delicious in the mouth, and then chews it for two or three minutes to make it more fragrant.

DOTA2 has a bit of bitterness in the mouth, but it will become very fragrant after chewing for two or three minutes, and it is very sweet at the same time.

For Blizzard Dota, when you first eat it, it is fragrant and sweet, and then suddenly it becomes very bitter, but if you chew it again, it becomes fragrant and sweet.

But when you play League of Legends, you will like it later and you will like it later. Although the beginning of playing DOTA2 blocked a group of people because of bitterness, the group of people who persisted will basically not abandon this game after tasting the sweetness.

The Heroes of the Storm are different. At the beginning, players who tasted the sweetness were suddenly stuffed with **** in the middle. How disgusting?

Although after you have eaten this **** and insisted on playing it, you find that as long as you recognize it and play with you, it will become a very sweet food.

But the point is that in the stage of eating feces in the middle, 90% of the players have already slipped.

This is what led to Blizzard DOTA's embarrassing situation.

"Blizzard is estimated to be relaxed about DOTA's trademark~www.NovelMTL.com~ Chu He also said with a smile.

At first, Blizzard wanted to buy ownership of DOTA, but the other party's self-sustaining height also wanted to eat a big bite. Now, this long battle should also come to an end.

Take ownership of DOTA? There is no benefit to Blizzard. Instead, it provokes a commotion, and at most makes Tianhe Network a little unpleasant. At that time, how to continue to change the name of DOTA2?

After all, Blizzard DOTA changed from hot to cold can be said to give Blizzard a big hammer, the originally rising market value fell suddenly.

Of course, the most happy part is EA. In the past few months, regarding the war between Blizzard and Tianhe.

Then all the firepower was completely attracted by Blizzard, giving EA a lot of time including the establishment of new projects, and acting for several games that performed well, and the market value of EA is also slowly picking up.

Of course, the most critical point for them, in addition to continuing their own project development, is to win the Tianhe Network's project on the last survivors.

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