Video Game Designer

Chapter 413: Squeeze out all the functions

Regarding the krypton gold point in DOTA2, it is really not the responsibility of their studio, icefrog. In this respect, although Chu He has delegated authority to icefrog, he has not asked about it, but the team of icefrog themselves does not understand this aspect very well. Can only think of selling skins like the League of Legends.

But what kind of skin is made to attract players, they don’t know at all, so they chose an operation team from the headquarters of Tianhe Network to be responsible for the krypton point in DOTA2, of course, the premise is to convince them and not be able to Affect the game experience.

Then they selected the team responsible for the company's internal page game operations.

What's the matter, very discerning, the group of people in the Tianhe online page game department is indeed the best in terms of business level.

In fact, these operational planning teams that can create a popular page game and mobile game may not be the most talented, but they are definitely first-class talents rather than mediocrity.

Because they know where the bottom line of most krypton gold players is, what kind of krypton gold payment points will attract what kind of players, and how these krypton gold points will bring players a sense of coolness.

These things are definitely top-notch, not as ordinary players think, these people are some mediocrity.

"Tianhe Network is also Waterloo this time, the highest online 3 million in the first week is now 600,000."

"It's time to fail once or twice, after all, companies like Nintendo have had many failed works."

"It is estimated to be inflated. It's okay to be a challenger with yourself. You have already created a miracle."

After obtaining specific data on DOTA2 from third-party data statistics agencies, countless industry insiders discussed it privately in WeChat groups and other places.

I have to say that Tianhe Network is now in a very delicate state in China. Most game manufacturers envy Tianhe Network, but they are a little bit uncomfortable with Tianhe Network.

Everyone is engaged in games. Why do you make money while players praise you?

If we get a little money, are we blamed for death?

But if you don’t get used to it, you still have to learn.

No matter what you learn or not, it is research anyway.

In this case, if Tianhe Network had a follow-up, they were still very happy to see this situation.

Until someone spoke weakly.

"But the average daily number of people online is 600,000, which should be considered hot."

…………

Just like pouring a pot of cold water on the fire, no one in an industry discussion group instantly spoke.

Is the 600,000 daily average online hot?

That's definitely counted!

You know that this is only the average daily online, and not the total number of players active. Although it may not be the hottest, it is definitely a first-class game.

Even if this is a free game.

It's just that the achievements of the previous games of Tianhe Network let everyone subconsciously ignore it, and replaced it with another ordinary company. It has long been a laugh to be able to win such an average daily online number.

Who!

So annoying!

What big truths are you talking about? Is it okay for everyone to be in the group?

Chu He is not clear about what the industry thinks of DOTA2, but some promotion should also be promoted.

Although the initial promotion of the game is not as strong as the League of Legends, it is also its own game after all. It is impossible to be balanced. The most important thing is that the core audience of the game is still different.

As for the promotion method, it is still the old way to drive the game's popularity through engaging in electronic competitions. Compared with the League of Legends, DOTA2's complete data, and the original DOTA period experience, make this game a very complete system.

These things Chu River was handed over to the people in the market and the operation department. His main work is still on the side of the last survivors.

At present, the development of the game has almost entered the late stage, including the third version of the experience demo has been completed, basically can smoothly play the game experience.

Of course this is the internal version.

"This time we have to meet a lot of opponents." Chu He stretched out in the office and looked at a demonstration on the screen.

During the storm, the weapon in the protagonist's hand was drenched in the rain. At the same time, as the time passed in the game, the gun appeared rust and was unable to shoot.

This is a system in the game, using the same system as the previous wilderness.

In the wilderness, the weapon will be damaged due to the environment, and at the same time introduce the real ecological environment.

In general games, for example, if you kill a monster in the wild, in order to better optimize the game memory, this monster will be processed after you disappear from the current screen view.

But not in the wilderness, the corpses will still stay there, even when you go to see them after a while, the corpses will rot and become bones.

However, this setting also has disadvantages. For example, it must use area loading, which seems to be a seamless large map. There is no need to load the map when playing, but in fact the entire map is divided into pieces.

When the player is on a blockchain, the real ecological environment mentioned above will appear, but after the player leaves this block, except for certain places, or something similar to eggs or mission props, large Most will still be refreshed.

Among the last survivors, the studio team is ready to challenge a task, which is to completely squeeze all the functions of the Sony and Microsoft hosts.

At the same time, for the reality of the game, Chu He and the production team decided to come up with a crazy plan, that is, the zombie and the population in the game are limited.

As long as the player has enough perseverance, he can even kill all the zombies in the game.

And Chu He also developed an ending specifically for this player, UU reading www. uukanshu.com and a hidden platinum achievement trophy.

"Sony's God of War, and the stranded death stranded for a long time, as well as Microsoft's exclusive war machine, I am afraid that we will have to compete with us this year." Chu He, who is also an industry leader, understands things in the circle. There are still quite a few.

Leaving aside other masterpieces, Microsoft and Sony’s exclusive masterpieces are not enough, especially in the sales battle of new consoles, Microsoft’s rich and aggressive price war, and Sony’s exclusive games also put some discounts. The price, it can be said that in the console market, the two sides are hitting the blood.

But they beat them, for ordinary game manufacturers, it can be said that it has blossomed.

Vendors with a little strength will basically be attracted, not to mention monopolizing this kind of thing. For a limited time monopoly or a press conference team at a large exhibition such as E3 and Cologne, you can get a large fee, and there are also Promotion channels.

"Let's hide it for a while, some friends will have to visit our studio a week later." Stretching out, shutting off the demo that is still in the demonstration, Chuhe stood up and said to the people next to him.

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