Video Game Designer

Chapter 435: Don't teach others to play games

   In fact, the design bugs in some games, as well as the gameplay that is strongly promoted by players, are ignored by players. Instead, they are liked by players as an added gameplay. This kind of thing is very normal.

For example, Mario, a plumber who is familiar to players around the world, has a bug about jumping in the most classic piece of Super Mario in 1985, but this bug was still very popular among players and was later used by Miyamoto and Nintendo. The development team has planned it as an official skill set in the game.

   also has a similar coincidence with the Rocket Jump in Thor's Hammer, using the rocket's reflection to make itself jump further, many FPS have similar operations.

Among them, the early stage of the counter-terrorism game under the V agency was still using the rag doll system in the early years. Even this operation was allowed in the official game. One person squatted and jumped on the head of the teammate, and then the following people shot to use Teammate damage sends the teammate above to a place where a normal jump cannot be reached.

  Although this is related to the game's ragdoll engine system, it must be said that this is also the idea of ​​"rocket jump".

  In the following games, although most of the things similar to friend injury promotion have been cancelled, the operation of rocket jumping has been consolidated and used in many games, and it has even become a trick by default.

Some people have suggested that most game makers will have such a concept, that is, to change their design ideas because of player factors. For example, some players hate an element in the game, you just change it; like a certain game Elements, you go to aggravate him.

   But this sentence in Chuhe is not completely correct. As a game developer, you should never challenge the player's bottom line or doubt the player's upper limit.

   The former is easy to understand, that is, if the game does not call, let them give up the game.

There are many reasons for giving up, perhaps because the female host is not good-looking, maybe because she doesn’t like this type, of course, more of them are driven away by the bottomless krypton design, to give a most obvious example. Probably EA's Star Wars 2, and Andromeda.

  Although the cooperative relationship with EA is very good, Chuhe also has to admit that one thing is that EA has been developing this project in recent years. It can be regarded as a typical negative teaching material in the game industry.

  Oh, by the way, for a big IP like Diablo, I didn’t choose the sequel to the orthodox PC, but the Krypton Gold Mobile Games also put Blizzard on the finale of the Carnival conference.

   These two stocks that had fallen like avalanches before, fully told the industry counterparts what is called death.

   Players are vulnerable, a little bit unsatisfactory, they will leave the game and abandon you.

   But the players are also loyal and have great perseverance.

For example, in the case of EVE players, when third-party Chinese plugins are banned, in the face of international services that do not have Chinese but English, Chinese players play games by self-learning English instead of choosing'Spicy chicken, happy, I don't play 'What kind of terrible perseverance is this behavior?

   There are also explosive liver players. You don’t even know how many livers these players have.

  According to the data of game planning and design, players need 1 month to reach the level. These players will reach you within a week of the explosion.

In the internal team of the last survivors, the multiplayer mode of the game has been tested for a period of time. In the case of ignoring the player’s lack of interest in the development mode, including normal exploration, collection, and combat and replenishment of these elements, according to Based on internal testing data, the player's game progress is obviously much happier.

"We can't imagine the fun of players. Some things are very boring to us, but very interesting to players; and to us are very interesting, but very boring to players." Chu He laughed Said with a smile.

   Such as game speed pass.

  The last survivors did not achieve these through records, but there are still many players who have enjoyed the world screenshots and videos of their customs clearance on social platforms such as forum INS Twitter.

   From the point of view of the game maker, this is obviously a boring behavior, because the pursuit of fast pass shows that the player does not care about the sideline plot, exploration, including the main storyline, and can skip it if they can skip it.

   But for players, they find it very interesting, and quite impressive.

   "According to the original rhythm, don't care about too many things, how to play the game is the player's business." Chu He smiled and said to the people under his control.

   There is nothing about launching content that caters to players, or forcibly modifying game settings to allow players to follow their own route.

   This method of teaching players how to play the game has been verified by many predecessors in the game world.

   And most of those seniors have been filled with cement and sank to the bottom of the Huangpu River.

   talked to the team of the last survivors, and Amy and Gila in the United States about the follow-up development work, and then Chu He had to go to Shanghai.

  The first independent game plan held by Tianhe Network, Penguin and major domestic game media, as well as related companies, was also one of the attendees.

   This activity is considered to be an upgraded version of the China Star before the cooperation between Tianhe Network and wegame~www.NovelMTL.com~, but not only limited to Tianhe Network and wegame.

  Such invitations for similar events are launched to Chuhe every year. Except for some official events, it is not easy to evade them. Most of Chuhe's visits are rejected.

   It's just that this event is a bit different from the previous ones. It mainly focuses on marketing, game development technology, and subsequent releases. It provides experience and corresponding support for domestic independent game teams.

   And this time the initiator and Chuhe had a relationship, and the other party gave Chuhe a good sense.

Meng Xiansheng, the big boss behind the network element, experienced the collapse of the Shenwu series. At the beginning, Meng Xiansheng found Chu He and wanted to learn from it. I want to take the path of the ancient swordsman.

   But the way of the ancient swordsman is not so easy to imitate.

  Although the ancient sword and martial arts were profitable and still a cash cow, the big heads are all around the source, such as film and television. Their own game profits are not that big.

   Coupled with the name blessing of Tianhe Network, and the first large-scale investment of Huaxiafeng Games at that time, it achieved good sales.

There are ancient swords and martial arts pearls in front, although the network element also invested a lot of resources, but its quality is almost similar to that of ancient swords and martial arts. Although it has achieved good sales and word of mouth, it has not imagined to earn as much. If you don’t have your own platform, and you still have your own distribution, I am afraid that you will lose money on game revenue.

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