Video Game Designer

Chapter 457: Layoffs

With the core gameplay, art style, and background and brief story setting, the entire project has begun to enter the stage of formal development, or as before, collect external actions and other materials, and then produce a simplest Game demo to see what the actual gameplay effect looks like.

After confirming that this is the direction you want, the production of materials including Meisu, as well as the core base program in the game will be opened.

After the name of the project was discussed by Chu He with several responsible persons of the participating studios, the temporary order was: at dawn.

Just as Chu He and the entire team were developing games, a news suddenly broke out, which caused some shock in the industry.

Activision Blizzard announced that it will cancel the 3A-level sci-fi online game'Titan' it is developing. At the same time, it will lay off more than 500 people, including Blizzard Entertainment, which is responsible for the development of'World of Warcraft' and the killed'Titan', will lay off 209 people. , Including the person in charge of each position, also includes the main core studio employees.

Externally, Blizzard declared that this was to ensure the company's future.

Then the players exploded.

‘Although I like World of Warcraft, I still have to say: Ok! ’

‘Cut it, cut it, it’s not too far away to cut the company. ’

‘The 209 people who were laid off should not have cell phones? After all, there is no way to play Diablo Mobile Games without a mobile phone. ’

‘The current Blizzard is no longer the Blizzard. It’s estimated that the body is already in the shape of NetBillion? ’

‘No, there might be Activision and Penguin shapes? ’

‘Every blackout was once whiteout! ’

The layoffs of game manufacturers actually have nothing to do with players, but it has to be said that Blizzard's **** operations in recent years have really made many players feel cool.

Although World of Warcraft is still one of the most popular MMORPG games on the market today, but in the follow-up updates compared to the original, basically most missions have a thick dark style, which will make you die from the liver. .

At the same time, at the carnival, Blizzard used the Diablo mobile game that cooperated with Wangyi as the finale, and it revealed the best quotation of the year, "Don't you have a mobile phone?"

Coupled with the subsequent defeat of Blizzard Dota, and now the development of the ‘Titan’ was cancelled, and the studio layoffs.

Instantly excited countless players.

However, players don't know Chu He's feelings about Blizzard, but there is no doubt that this is a great opportunity, a good opportunity to dig the wall.

Activision Blizzard's layoffs are all talents!

It’s a waste of not digging the walls, and at present Tianhe Network Studio actually listens to the lack of these talents, especially those in numerical planning.

What is the most important game?

Programmer, art, level design, gameplay design, plot?

Few players' first impressions are numerical planning.

There are even many players who think that numerical planning is important, it is important in online games. To be able to pass, these are numerical planning.

However, this is not the case, including the value in a single machine, which involves difficulty and even the whole game collapses.

At present, there is really little about numerical planning in the Tianhe network, even including page games, and mobile games that have lost a lot of popularity. In the single-machine multiplayer mode, the numerical planning is completely training new people. Good words, bastard.

Based on the original values, the subsequent updates will be fine-tuned and changed.

Database structure, participating in the planning of your own data dictionary, and a qualified numerical plan, you must also understand the languages ​​such as lua, C, VBA, fortran, etc. It is not just imagining to pull data in the table.

The same high number, probability, statistics, linear algebra, discrete geometry and tools are basically a qualified numerical planning must understand the entry.

And when it comes to designing values, you also need to write some basic tools in code language, such as drop simulator, equipment generator, character creation tool, battle simulator, random map, item generator, and also include pathfinding These scripts are all a qualified numerical plan must understand.

Not the same as most of the domestic page games and mobile game manufacturers. You asked him why this value should be done. He replied to you: The XX game under Tianhe Network is doing this. I made some fine-tuning on it. .

Numerical planning like this is basically a mess in the industry.

Of course, such a hybrid in Tianhe Network cannot exist, but it is also very lacking, or any game manufacturer is missing.

In addition to numerical planning, programs, level design, etc. are all very lacking, as for what is missing, it should be responsible for fine arts.

Everyone is rushing to ask, but the grassroots kind is really not lacking.

The People Department of Tianhe Network posted the hiring news on Twitter for the first time. Although there was no named name, anyone could clearly understand that they were those who were laid off in Blizzard.

In addition to Tianhe Network, including EA, Ubisoft, Microsoft, etc. have basically come to join in. Although 3A level games are really difficult to make big money, but the game is inclined to 3A. This is a trend of development today. Too.

Especially for these big game manufacturers, 3A games are not only for profit, but also about the influence of 3A games.

And these talents who have gone out of Blizzard and already have 3A game development and operation, team logistics and other work experience can be said to be needed by every manufacturer.

For the manufacturer of Blizzard, it used to be the 3A boutique route, so there is a saying that Blizzard must be a boutique.

However, with the development of the game industry, the games produced by 3A can even be completed on the assembly line. The three-year cycle development, for example, the most classic is Activision's own ~www.NovelMTL.com~ and Ubisoft assassin Creed, EA's fifa and Need for Speed.

Unless Blizzard can achieve that every game can shock the world and bring an earthquake in the game world, such as the innovation of the screen and the innovation of gameplay, otherwise it is basically an old book.

It’s not that the game is not good, but the tastes of players have become tricky. After all, there are several or even dozens of 3A-level games on the market every year. The player’s aesthetic continues to increase. At this time, if you spend a few If you can’t perform amazing games in a year, it is really difficult to win the praise of the players, and it may even have a negative effect.

The best example is the ‘Duke of Destruction forever’ game. The 13-year ticket bounce, no obvious innovation in the performance of the physics engine in the screen or the game, and the gameplay.

The cinematic narrative, the in-depth plot, and the mainstream picture at that time, if it is an ordinary game, it is actually not much worse.

But when crowned with the IP of the Duke of Destruction and the titles of 13-year ticket bounce, for players who know this game, this is obviously a very failed work, although its own quality is not so bad, But times have changed, and players' tastes have also changed.

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