Video Game Designer

Chapter 164: Develop elements

The decision about ea was actually not unexpected for Chuhe, and after receiving the reply from ea, Chuhe could not help but have some goodwill from the bottom of his heart for the company that uses potatoes as a server.

After all, in the matter of cooperation, ea is indeed more pleasant to cooperate with Tianhe Network.

In the Jedi Battle Royale project, Chu He discussed the details of the Jedi Battle Royale with everyone.

Although the gameplay and plan for the entire game have been established, some specific game characteristics and some technical issues are involved, and all have to be decided through a meeting and discussions with everyone to determine a general direction.

"Regarding the background of the game, if the neon battle royale movie is adopted, will Huaxia pass the trial be a big problem." Merrick opened the folder in front of him and looked at Chu He.

This is an unavoidable problem. To know that Hua Xia's audit system is notoriously strict, why has ea's business focus not been placed in Hua Xia?

They don't care about such a big market in China?

Of course, it is impossible not to care about China's market, but because of the review, we cannot enter China's market at all.

Whether it is a battlefield series or a Need for Speed ​​series, except when the Chinese market was not standardized more than a decade ago, piracy was flying, and the audit system was not standardized, then basically there was no way to pass the audit, even if it specifically caters to China. The official made the corresponding harmony, and even the Sims could not enter the Chinese market.

This also led to the shift of ea’s focus on the China market, but it is impossible to say that it really does not care about the China market. On the one hand, the cooperation with Tianhe Network is to really want ea to have a handy game. The aspect is also aimed at exploring the Chinese market.

But nowadays, the Jedi Battle Royale, if it is really based on the neon movie Battle Royale to develop the background plot, then obviously there is no way to pass the trial.

"Blur the background, don't make too many introductions, and if it doesn't work, top the background of the war exercise." Chu He thought about it and said.

The background of the real battle royale is definitely not allowed to be put, otherwise, it will definitely be judged by the official as three views, and don’t think about it after the trial.

If there is no way to do it, we can only get the name of the war exercise. The big deal is to add some slogans and slogans to the buildings in the game and the aircraft.

What ‘winning glory for the country, uniting and helping each other, listening to the command of dang, can win the battle’, anyway, it seems how the energy comes.

Of course, under normal circumstances, Chu He still does not want to add these to the game, after all, it is a bit too much.

Compared to Tegro, who had just arrived in China, Merrick, who had been in China for more than a year, obviously knew more about the policies here, and nodded when he heard Chu River.

"Fostering elements, I haven't written about this, but in fact, in addition to the random elements, the Jedi survival battle is also very important to develop elements." Chuhe said to everyone.

Even compared to the randomness of the core elements that Chu He said before, the formation of elements is also very important in the game of PUBG.

Even for many hundreds of hours, players who can’t eat chicken once or kill dozens of dishes can still play with relish in this game. What do they rely on?

Home delivery?

Of course not. They enjoy a short-lived thrill, and slowly search out the magical outfit from nothing. At the same time, if they are in a team, they can mix the first and the feedback of the game experience they get is almost exploding. Too.

In any game, actually developing elements is a very important part.

Although dnf is said to be based on arcade fighting online games, in fact, in Chuhe's own idea, dnf is a game that develops elements.

First, upgrade the character level and skills of the game. When this piece is completed, collect various equipment, and even collect different equipment for different copies.

When the equipment collection is completed, it is to continue to strengthen the equipment.

If a game will develop elements well, it can be said that this game is basically half successful.

"It needs enough authenticity to bring players in, but it can't be completely true to make the game hardcore." Chu He looked at everyone and said something that sounded very round.

At present, the mainstream open world of games is popular, and more and more games begin to focus on three key points.

‘Freedom Sandbox’ ‘Open Story’ and ‘Realism’.

But does the game really need to be realistic?

It’s true enough to bring players into the game, but if it’s too real, then the whole game is too hard.

Think about the settings in a fps game, if you have hunger, thirst, sleepiness or even to solve physiological problems, you may find it interesting at first, but besides the real **** players, how many ordinary players Can play?

Fast food games are not without reason.

Listening to Chu He's story, everyone hit the keyboard and recorded the main points.

As for a game, it is impossible to perfect all the gameplay at once, it needs to be combined with whether there are technical difficulties, and then the actual performance in the game to decide.

But the general direction of the entire game will not change, for example, the battlefield is a game that has always been based on creating a real battlefield atmosphere, and various settings are also for this purpose.

For example, large-scale maps, the fall of firearm trajectories, and the cooperation with Tianhe Network to improve the physics engine to make the physical destruction effect better and better are all set to create an atmosphere of war.

"In addition, a rescue setting is added to the game, that is, if the player is killed in a team, it will be in a near-death state, continue to bleed, and can make a slow move, while companions can rescue." Chu He watched the crowd continue to talk about the settings in the game.

This mode is not the first, many fps games have similar systems, including the previous survival path.

"Finally, it is about the setting of the power grid. The rhythm of the entire game can be determined based on the best feedback from the players." Chu He said with a smile.

The time of the game rhythm, UU reading www.uukanshu.com This is a very important element.

Just like real-time strategy games such as StarCraft and Warcraft, it is very difficult to grasp the rhythm of the game time.

Even a common arm, a skill change, will cause the pace of rhythm to change.

But like traditional fps games like Counter-Strike, the game rhythm is very well controlled.

The same is true for the Jedi survival. The setting of the power grid is actually the same as the time setting of the counter-strike. The game will never exceed a certain length of time.

"Finally, the setting of firearms, as well as some special field operations knowledge consultants, will come in about a week." Chu He said.

Relevant firearm trajectory design, as well as character movement design in the game, these are all special consultants.

For example, the development of the road to survival has hired a special consultant, and even in order to understand the relevant gun feel information, etc., the entire team will have to experience it for themselves.

(=)

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